Gates of Maguuma

Click one of the tabs above to see achievement guides for that specific story instance.
There are three achievements for the Disturbance in Brisban Wildlands instance: No One Left Behind, No Shocks Here and A Shocking Development. The later two achievements (No Shocks Here and A Shocking Development) are both tied to the final, golem boss of the instance.

No One Left Behind

For this achievement you can't let either of the two NPC workers die part way through the instance. When the combat starts, you will need to defend the northern and eastern lanes. After this, the two NPCs will run over to start building barricades at the end of each of these lanes. This achievement is incredibly easy, as you can stand part way down the lane and aggro any inquest long before they reach the NPCs.

No Shocks Here & A Shocking Development

Both of these achievements are during the boss fight and involve the Static Discharge skill, where the golem squats down, spins and shoots out electrical projectiles. While both of the achievements are connected to the same mechanic and could be done in the same run, it is recommended not to try doing these at the same time as A Shocking Development will put you in the path to potentially fail No Shocks Here.

No Shocks Here

For this achievement you are simply avoiding being hit by any of the Static Discharge projectiles. Staying at range will help immensely as the projectiles will fan out, giving more room to avoid the projectiles in addition to the additional time to see and dodge any close projectiles as they are not a fast moving projectile. In addition to this, getting the minion golem between you and the boss will help as the minions will absorb these projectiles if hit.

A Shocking Development

This achievement requires you to use the boss's minions against him. To do this, you need to get the minions hit by the Static Discharge skill the boss does, which will charge up the minions. The boss will do a shield skill, where it squats down and creates a big, blue bubble around it. You need to lead the charged minions into the bubble, which will cause the boss to absorb the charge back from the minions and giving it a buff stack for each charge absorbed. Keep doing this until the boss has 8 stacks to complete the achievement. It is helpful to stay close to the boss for this achievement, especially during Static Discharge so that as many minions as possible are able to absorb charges.
There are three achievements for the Fallen Hopes instance: No Rock Unturned, Zephyr's Ascent and Zephyr's Leap. No Rock Unturned is for finding and destroying Inquest equipment hidden throughout most of the instance while both of the Zephyr achievements are tied to the jumping puzzle that is contained within the instance. All three achievements can be completed at the end of the instance.

No Rock Unturned

There are four Inquest equipment hidden in the instance. For this achievement you simply need to kill all four. A valid tactic is to complete the instance normally, killing all of the enemies along the way before running back through and killing the equipment with no fear of enemies attacking you or knocking you off ledges. The video below shows the location of each of the Inquest equipment.

Zephyr's Ascent

This achievement is to reach the highest point in the instance, which just happens to be the jumping puzzle. Unlike the jumping puzzle outside of the instance, you will not have access to Zephyrite crystals to help you ascend to the top. Check the video below for the path to reach the top.

Zephyr's Leap

This achievement has you channeling your inner Assassin and leaping from the highest point safely into a Pile of Hay below. Check the video above to see how to reach the top as well as where to jump to land in the pile of hay. If you miss the Pile of Hay you can restart from checkpoint, but will have to climb back up to the top to retry the jump.
There are three achievements for the Cornered instance: Dashed Advantage, Explosive Avoidance and Opportune Moment.

Dashed Advantage

This achievement has you searching for a secret passage to secure extra crystals. This happens during the final room of the boss fight. At approximately 50% health left, Aerin will bunker down requiring you to pick up a sun crystal to dash into him. Instead of doing this, you want to pick up a couple of air crystals and a sun crystal and jump up to a secluded passage. At the end of this passage is a wall with the sun crystal logo on it. Dashing through this wall will teleport you to a secret room full of Inquest and a Golem carrying a box. In order to get this achievement, you must kill the golem before it walks across the room and through the barrier. There is no rush to getting to the room, as the golem doesn't start walking until you enter, but crowd-control skills like knock-downs or cripple and chill will help give more time to kill the golem once there. Once you have defeated the golem, clear the room of Inquest, pick up the box to unload the crystals and the achievement will pop.

Explosive Avoidance

For this achievement you are avoiding any of the orange telegraphs throughout the instance. This includes the small bombs he throws during every encounter and the large barrel bombs during the final room. The small bombs are easy to avoid, while I found that standing on the center, starting platform in the final room to be the easiest way to avoid the barrel bombs.

Opportune Moment

This achievement happens halfway through the instance. After clearing the first room and opening the passage you will fight a wave of Mordrem. After defeating these a lightning crystal will appear on the right side around a corner. Pick this up and use it to jump across the gap on the right. Once across, use a long-range weapon to hit Aerin and the achievement will pop.
There are 9 achievements for Prospect Valley area of Dry Top. They range in difficulty and include a range of play such as Jumping Puzzles, finding hidden items and defeating a boss in a certain way.

Buried Treasure: Prospect Valley

There are two phases to Dry Top: Crash Site and Sandstorm. The map resets at the top of every hour with Crash Site lasting for the first 40 minutes and the Sandstorm lasting the final 20 minutes of the hour. During the sandstorm, Locked Buried Chests will spawn around the map. Open three of these with a Zephyrite Lockpick (obtained from completing story instances and from Geode merchants) to complete this achievement.

Coin Collector: Prospect Valley

There are 30 Lost Coins hidden throughout the map for players to find. You can look for them as the Green POI icons on the Mattsta.Ninja Dry Top Map or by using the buttons below.

Legendary Llama Locator

This achievement has you finding the hidden Legendary Llama in Prospect Valley. It is located in the Abandoned Mine ( [&BHsHAAA=] ) which is only open during the events that take place within the mine and after they are successfully completed. To reach the Llama you will need to use the Aspect crystals in the cave. The video below shows where to go to reach the Llama.

Prospect Valley Crash Site Climber

This is the achievement for completing Dry Top's Jumping Puzzle. If you are going after the Coin Collector achievement, you will complete this achievement at the same time that you find Lost Coin 6. The video below shows you how to ascend to the top.
While you are at the top, you can also complete the next achievement Dive Master.

Dive Master: Prospect Valley

For this achievement, you need to jump with the diving goggles on from the top of the Jumping Puzzle into a small pool of water far below. While not too hard, this is probably the most frustrating of the achievements as missing the pool will require the somewhat annoying ascend back to the diving goggles.
Note: It is highly recommended to have Swiftness applied before you pick up the goggles and jump.

Llama Drama

There is a Skritt Burglar that randomly spawns on the map. Like all other Skritt Burglars in Guild Wars 2, a chest will appear on the map that once open will spawn the Skritt Burglar. While the Skritt Burglar is running away it will throw potions at nearby players, turning them into Llamas. Get turned into a Llama to get this achievement.

Hit and Run

This achievement is tied to the event "Race against the Inquest to collect crystal shards for the Zephyrites" that spawns at the top of the hour, at the quarter hour and at the half hour. This event occurs at the Flatland Wastes ( [&BHIHAAA=] ) and involves running crystals on kites back to your goal before the Inquest can gather them. If an Inquest picks them up, you can force them to drop the crystal by using crowd-control abilities (such as fear, knockbacks and immobilize). For this achievement, you need to pick up a rock laying on the ground and throw it at an Inquest carrying a crystal, knocking them down and forcing them to drop the crystal. Only Inquest Technicians will pick up crystals.

Quicksand Survivor

Next to Prosperity Waypoint ( [&BHoHAAA=] ) there is a river of quicksand. Standing in this quicksand river will causing continual ticks of damage that will kill players if they stay in the river for too long. For this achievement, you need to survive 10 seconds of standing in the river. While this might sound easy, the river does 12% of your HP every tick (which comes out to death in about 8 seconds). Having low vitality (which can be gained by taking off your armor/trinkets) will make your heal skill more efficient as the 12% from the river will be lower due to your lower total HP. Then using a couple good sources of healing will get you this achievement. This could be from powerful Regeneration, blasting water fields or traits that heal such as Guardian's Monk's Focus which makes Meditation skills heal and Mesmer's Restorative Mantras which makes Mantras heal when charged. The river will still do damage to you through skills that negate damage or give invulnerability.

Sparring Rock Master

For this achievement you need to defeat Nochtli without being knocked off the sparring platform. Nochtli will do attacks of various size wedges and circles, all of which appear as the bright orange telegraphs and will knock you off the rock if they hit. The biggest concern is when Nochtli does his big circle attack that covers the whole rock, as the smaller attacks can be avoided for the most part. Dodge or time your jump to avoid this big circle attack. Alternatively, having good sources of blind and stability will make the attacks miss or allow you to be hit without being knocked off. The simplest method is to get this achievement while with a zerg, as the attacks will only hit so many players and potentially allowing you to get through the fight unscathed.

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